FAST TO AIR GRAPHICS, EASILY & AFFORDABLY

ChyronHego has a 50 year legacy of creating broadcast solutions. From iNFiNiT! to Maxine, Superscribe to Duet and Lyric, our name has been synonymous with broadcast graphics. The PRIME Graphics Platform is the next generation of pioneering real-time graphics solutions, helping broadcasters create engaging visuals for all types of programming.

A natural evolution of the LyricX product line, PRIME CG helps broadcasters bring ideas, information, and design to air, easily and affordably. PRIME CG’s powerful 2D & 3D real-time graphics rendering, intuitive authoring tools and flexible playout capabilities allow you to create and air sophisticated lower thirds, over the shoulders, news tickers, bugs and other character-generated graphics in minutes.

For connectivity to major newsroom systems, PRIME CG integrates with AP ENPS, Avid iNEWS and Media Central, Dalet, Octopus, Ross Video Inception and SCISYS Open Media via the industry-standard MOS protocol.

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PRIME CG

PRIME CG’s powerful 2D & 3D real-time graphics rendering, intuitive authoring tools and flexible playout capabilities allow you to create and air sophisticated lower thirds, over the shoulders, news tickers, bugs and other character-generated graphics in minutes.

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The PRIME EcoSystem

PRIME Workflow

PRIME Tutorial 3: Basic Expressions

CAMIO Universe Introductory Video

KEY FEATURES

Developed for Designers

PRIME Designer, the built-in design interface, includes designer-friendly features, such as native 3D primitives library, shaders, conditional transition logic and scripting functionalities for a scene to scene communications.

Tight integration with renowned best-of-breed design tools, including Adobe®️ Photoshop, Autodesk™️ FBX®️ with 3D virtual cam and more, ensures that the vision of the Art Director makes it on-air.

Built for Live Operation

Ideal for live entertainment and sports production, PRIME CG offers quick recall for scene authoring and manual playout mode when paired with the Advanced Keyboard. The configurable flex-keys allow for quick changes at the scene level, streamlining the operator’s ability to make last-second changes to graphics or text objects in a queue for playback.

Template-Based Workflow Efficiency

Base Scenes, PRIME CG’s template-based graphics creation feature, allows a single base scene to be used by any number of other scenes for faster and more dynamic graphics production. With full access to all elements of the base scene (conditions, events, triggers, data-binding, etc.), a designer can make full-package changes made in minutes instead of hours!

Bridging Design & Data

PRIME CG’s fast and intuitive data-binding features ensure data-driven fields are updated as soon as the news breaks. PRIME CG enables data-driven storytelling for sports programming, election coverage, morning shows, weather segments and news presentations. Logic-based scenes in PRIME CG function as editable templates wherein designers can configure assets to refresh up-to-the-second based on data feeds and trigger controls.

Minimal Learning Curve

PRIME CG leverages usability best practices from LyricX’s customizable user interface for intuitive operation with minimal training. There’s no need to learn complex scripting languages for basic design tasks, with the built-in functionality of the Expression engine and Drag and Drop Conditional Editor with Auto Complete. PRIME also supports LUA, VBScript, JScript and C# and other languages for more complex design projects.

End-to-End HDR Workflow

PRIME maintains an end-to-end HDR workflow from canvas design to output with full 12-bit DisplayPort output (HLG, SLog 3). Built-in SDR & HDR cross-conversion ensures there’s no need to recreate legacy content.

DOCUMENTATION

PRIME CG Product Info Sheet

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DOCUMENTATION

PRIME CG Product Info Sheet

Download PDF

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